|Shining Force II: Ancient Sealing|
Shining Force II: The Ancient Seal (シャイニング・フォースII 古えの封印, Shainingu Fōsu Tsu: Inishie no Fūin; also known as Shining Force II: Ancient Sealing or just as Shining Force II) is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1994. The storyline is not directly connected to Shining Force: The Legacy of Great Intention, although a Japanese Game Gear title Shining Force Gaiden: Final Conflict does draw the two games together.
The game is much longer than the first, and is more free-roaming. There is no chapter system like in the original, so the player can return to most parts of the world that he/she had been to before. There is also a larger number of playable characters giving the option of multiple ways to build the Force.
This game was released on the Wii Virtual Console in Europe on October 3, 2008 and in North America on October 6, 2008.
Shining Force II gameplay is a tactical role-playing game. There are two forms of gameplay: exploration and battles. When exploring, the player assumes the role of the Shining Force leader. The player can walk around, interact with people, and set the members and equipment of the army. It is also possible to find a headquarters in some towns where the player can inspect and talk with allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.
Each ally unit is represented by a character with a background and personality. Some of these characters are also hidden, requiring specific events to occur before they will join the allies. Not all the characters can be used during a single battle so the player must mix and match their forward team. The main character, Bowie, must be in every battle.
Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which gives them experience points (EXP), which allow them to gain levels. Once a unit reaches level 20, that character has the ability to advance to more powerful version of their class through promotion. A unit can be promoted at any level between 20 or 40; the longer the player waits to promote a unit, the stronger it will be after promotion. Some characters do not have promotions. These units tend to be significantly weaker than those promoted at level 40. Some characters also have two options of promotion; one of the options is only accessible only through the unit holding a special item that must be found.
Battles take place on a square grid, and each unit occupies a single square. Units can belong to one of two sides: allies and enemies. Allies are normally controlled by the player while the enemies are usually controlled by the computer's artificial intelligence).
The gameplay during battle is turn-based where during a character's turn, they can move and perform one action: attacking, casting a spell, using an item, or standing by. Some minor commands such as equipping or dropping an item during the turn does not count as an action. The order in which units take their turn is determined by the unit's agility score. Units can use offensive actions like attacking or spells only on units belonging to other side, and they can use support actions such as retreating or using healing magic only on units belonging to the same side. There are some attacks that damage units regardless of which side the unit is on.
Battle objectives are either kill all enemies, or kill the enemies' leader, if one is present. Killing the leader of the opposing army will herald the defeat of the entire opposition. Likewise, the enemy side wins if they kill Bowie. Even if the party escapes or the leader is killed, however, the player can recover the allies and fight the same enemy again. In fact, it is possible through retreating from the battle before obtaining the main goal to fight the same battle again and again. However, the amount of money and EXP that is obtained from damaging and killing an enemy is reduced as a unit increased in level. Anything gained or lost during battle is not changed even in the event of an ally being defeated. This included even if the entire battle is lost when Bowie is defeated. This makes the game easier since there is no Game Over result.
Shining Force II opens with a thief, Slade, stealing two jewels in an ancient shrine, thus setting in motion strange events leading to the resurrection of Zeon, the Devil King. When the king of Granseal, protector of the Ancient Tower, falls ill, Sir Astral and his students investigate the opened tower.
An evil Gizmo escapes and possesses the king of a neighboring kingdom, Galam, Granseal's princess is kidnapped, and the door to Arc Valley (where Zeon is sealed away) is opened. Arc Valley and the evil that resides there begins consuming Grans Island, forcing the Granseal population to evacuate.
When the true danger of the opened door is realized, Bowie and friends have to fight against the invading armies of Zeon to find the Holy Sword and the stolen jewels so they may once again reseal the Devil King in Arc Valley.
Grans Island is an island to the west of the mainland. The game begins and ends on Grans Island. Natural locations and non-settlements on Grans Island include Arc Valley, the Valley of the Prism Flowers and the Nazca Ship Crash Site. Settlements and other points of interest on Grans Island include:
Parmecia is a vast continent to the east of Grans Island. There is a narrow section in the middle of Parmecia featuring mountains and other natural obstacles, with large landmasses to the north and south, and as such Parmecia is sometimes divided into North Parmecia and South Parmecia. Natural locations and non-settlements include North Cliff, Ribble Ruins, the Cavern of Darkness, Mount Volcano, Petro's Grandfather's Shrine, the Taros Shrine, the Dwarven Mine, the Harpy Pool, Pangoat Valley, and Mount Tristan. In the extreme north-west of the continent lies the mysterious desert plains of Nazca, uninhabited for eons, where mysterious and ancient technology awaits discovery beneath the surface. To the extreme south-west of Parmecia lies the equally mysterious area known as Devil's Tail due to its geological shape, surrounded by mountains, forests and lakes. Parmecian settlements appearing in Shining Force II include:
- New Granseal
- Hidden Elven Town
- Creed's Mansion
- New Ponpei
Allies of the ForceEdit
- Creed (retired)
- Evil Spirit
- Lemon(Red Baron)
- King Galam (possessed)
A number of individuals from generic races may also be any of a number of different classes in the Shining Force, and in other characters (often single individuals of a certain kind) their specific race is combined with their own specific class. Examples of specific races, not classes, include:
Specific races and classes combined seen in certain charactersEdit
For detailed articles about these races and classes, see the classes section below. Examples of these include:
- Swordsman or abbreviated in game to SDMN. This sword-orientated offensive class is given to the human, Bowie
- Priest or PRST - magic users who specialize in healing and defense magic such as Sarah and Karna.
- Knight or KNTE - Centaurs such as Chester, Rick and Eric
- Warrior or WARR - fighters of short stature yet hardy resolve who specialize in blunt instruments and which include the Hobbit Jaha and the Dwarf Randolf
- Phoenik or PHNK - Peter
- Tortoise or TORT - Kiwi
- Mage - magic users who specialize in offensive magic, often calling on the elements or forces of nature. Examples of this class include Kazin and Tyrin.
- Thief or THIF - the Wererat named Slade
- Wolfman or WFMN - Beastmen such as Gerhalt
- Birdman or BDMN - the pre-promotion Luke
- Archer or ACHR - a range-based offensive class often seen in Elves such as Janet
- Ranger or RNGR - a range-based offensive class seen in the Centaur May
- Hero - the promoted version of Swordsman class
- Vicar or VICR - the promoted version of the Priest class
- Gladiator or GLDT - the promoted version of the Warrior class
- Phoenix or PHNX - the promoted version of the Pheonik class
- Paladin or PLDN - the promoted version of the Knight class
- Wizard or WIZ - the promoted version of the Mage class
- Ninja or NINJ - the promoted version of the Thief class
- Monster or MNST - the promoted version of the Tortoise class
- Wolf Baron or WFBR - the promoted version of the Wolfman class
- Bird Battler or BDBT - the promoted version of the Birdman class
- Sniper or SNIP - the promoted version of the Archer class
- Bow Knight or BWNT - the promoted version of the Rnager class
- Golem or GLM - the character Claude
- Robot or RBT - the character Zynk
- Red Baron or RDBN - this class is held by a single individual of the same name, Lemon the Red Baron
Special Promotion ClassesEdit
- Pegasus Knight or PGNT - achieved when a Knight uses the Pegasus Wing to promote with instead of promoting to the Paladin class. The Pegasus Knight class allows a centaur to grow wings and fly, covering larger distances and any terrain
- Master Monk or MMNK - achieved when a Priest uses the Vigor Ball to promote with instead of promoting to the Vicar class. A more offensive and physical class.
- Baron or BRN - achieved when a Warrior uses the Warrior Pride to promote with instead of promoting to the Gladiator class. Barons use swords as well as axes, and have one additional point of Mov.
- Sorcerer or SORC - achieved when a Mage uses the Secret Book to promote with instead of promoting to the Wizard class. Sorcerers are able to summon gods and deities to aid in battle.
- Brass Gunner or BRGN - achieved when an Archer uses the Silver Tank to promote with instead of promoting to the Sniper class.